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Istituto Marangoni Milano Design presents the new Mentors for 2024/2025

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Istituto Marangoni Milano Design presents the new Mentors for 2024/2025

The Mentors will closely guide students in their projects
08 February 2025
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For the 2024/2025 Academic Year, Istituto Marangoni Milano Design enhances its academic offering by involving internationally renowned designers who will support Postgraduate students, and for the first time, Undergraduate students, throughout their time at the School.

The Mentorship Programme enables students to work closely with industry professionals on practical, real-world projects. Each Mentor is assigned to a specific course, collaborating with students on projects commissioned by major companies within the industry, facilitating the transition from academic study to the professional world.

Istituto Marangoni’s academic approach has always been known for its project-based and practical focus: students have the opportunity to work on a variety of projects, applying what they learn in theoretical lessons, while continuously improving and refining their techniques.

This year, five professionals will be involved: Piero Lissoni, Architect, Designer, Graphic Designer & Founder @ Lissoni&Partners; Odo Fioravanti, Designer & Founder of Odo Fioravanti Design Studio; Carlo Colombo, Architect, CEO & Founder of Studio A++ and Francesco Bernabei, CEO & Founder of Monogrid.

Piero Lissoni, with his expertise, will mentor students on the Master in Interior Design as they develop innovative interior projects. Odo Fioravanti will support students on the Master in Digital Design for Human-Robot Interaction, helping them explore the relationship between humans and machines in a functional and innovative way. Carlo Colombo will work with students on the Master in Interior Contract Design, focusing on designing luxury residential and retail spaces. Francesco Bernabei, with his extensive experience at Monogrid, will be the ideal Mentor for the Master in Digital Design for Immersive Experience, where students will learn to connect the physical and digital worlds using the potential of immersive installations.

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